Let’s dive into the 3D world. As it is the case with every innovation, starting can be a bit bumpy. To enable you to have a smooth introduction into the fascinating world of 3D audio and mixing in VR we’ve created a tutorial series.
When working in immersive audio formats, a high-quality audio spatializer is needed to create an immersive and realistic experience. Therefore, I want to share with you a master thesis by Veli Laamanen on this topic.
The German broadcaster ZDF Digital created a 3D audio podcast for the Lufthansa inflight entertainment. Renée Abe, the sound engineer, gives us insights into the production process and his experiences in the field of spatial audio.
Spatial audio expert and FOH sound engineer Michael Ochs talks about his experience mixing "Berlin Walls" in VR using dearVR SPATIAL CONNECT and dearVR PRO.
In this article, we want to show you how to listen to Ambisonics in your DAW using regular headphones, adjust an Ambisonics recording, and encode microphone signals coming from an Ambisonics microphone.
You’re on the tour bus with a band you’re producing. The concert yesterday gave you an idea for the current production, you pull out your laptop and make a few quick edits to the mix - everything flows naturally. But yeah, this also means that you should be able to work on it on the road. Thus, means being busy at almost any point of the day.